Quote Originally Posted by laggyluk View Post
I think this can take longer, new gfx cards would still have to backwards compatible I suppose. First time hearing about this btw
I don't think this would take much long. Why? Because in order to support hardware accelerated Voxel support all you need is a lot of GPU processing power. So if you take into account that today's GPU's are over ten times more powerful than they were about 10 years ago it is just the matter of time.
I have hard about hardware accelerated Voxel support for the first time about five years ago. At that time you required special hardware with insane price tag for it to work. But based on the computational power of today's GPU's I wouldn't be surprised if some of them are already powerful enough for this.
I believe that such technology just hasn't become main-stream yet. And I dare to say that one of the reasons for this are gaming consoles because their hardware development isn't progressing so quickly as PC hardware is. And the worst thing is that most AAA game developers are primarily focusing on game consoles.

Quote Originally Posted by laggyluk View Post
Soft body physics introduce some unique possibilities (Spintires as example) but then I dont know first thing about it
Yes soft body physics do introduce lots of possibilities. This is technology that does interests me a lot since I had idea about general concept of soft body physics about 20 years ago after playing the original (DOS based) Bridge Builder for the first time. But at that time I still didn't know anything about programming.
Any way I forgot about that until I found a game called Rigs of Rods which is entirely based on soft body physics. That rose both sad and joyful feelings in me.
Sad feelings because someone else come up with the same idea than me and implement it in practice Would be nice if I would have done this first.
And as many of you can imagine the reasons for me to feel joyful feelings was because at that time I know that I'm capable of coming up with new and unique ideas. And that is still driving me today when I'm looking and searching for new ways and new ideas.

Quote Originally Posted by laggyluk View Post
Anyone has other ideas how this engine could stand out? Or it's not really important?
First we should make it useful for widest audience. And then we could work out on more advanced features that would make it stand out from the others. That is why the idea was to make PGDCE to be modular. So if someone found out that PGDCE does not offer him all the features he desires he could go and create a new module with those features and them perhaps also make that module available for others to use.