Yes, I'm aware. I think it would make far more sense for them to move to OpenGL 4+ than Vulkan, though... OpenGL 4 would give them all the performance they'd ever need while still remaining somewhat accessible to the sort of user who wants to add their own rendering code to an application. Almost nobody "needs" Vulkan, and the learning curve for Vulkan has proven itself to be steep enough that even professional studios staffed with industry veterans are making mistakes with their initial Vulkan ports (IE: almost nobody knows HOW to use Vulkan.)
By the way, as a general note regarding Pascal-based game development tools, I've been working on fixing (and later improving) the Lazarus port of DeleD since this past June... currently in the process of rewriting all the rendering code. (There's a post on the Lazarus forums I made that goes into more details, if anyone's interested.) Here's a couple screenshots of what it's looking like so far. Keep an eye out!
https://i.imgur.com/7iVT1Pw.png
https://i.imgur.com/7GEjy1B.png
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