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Thread: OpenGL for FMX

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  1. #1
    I've tried OpenGL + some LCL components (lazarus equivalent for VCL) on top of that but it was a mess. Didn't find any useful framework for drawing UI in OpenGL, it was another reason to ditch my project
    Had some ideas about making gui as html page and render it to texture using chromium embedded osr mode but I've never got to actually try it.

  2. #2
    I just figured I'll use VCL parallel with OpenGL for development, and if everything goes well, and I end up with enough worthy code, I'll make a proper gui by hand later.

    I just want to get going and do the fun stuff without the need to build everything from scratch.

  3. #3
    Quote Originally Posted by laggyluk View Post
    Didn't find any useful framework for drawing UI in OpenGL, it was another reason to ditch my project
    Would you be willing to try ImGui ? I'm working on the pascal bindings at the moment and imho they're already usable.

  4. #4
    Quote Originally Posted by imcold View Post
    Would you be willing to try ImGui ? I'm working on the pascal bindings at the moment and imho they're already usable.
    Sure, looks pretty decent. Where do I get it? I mean the pascal bindings

  5. #5

  6. #6
    Quote Originally Posted by imcold View Post
    Would you be willing to try ImGui ? I'm working on the pascal bindings at the moment and imho they're already usable.
    This seems to be what I was looking for.

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