Results 1 to 10 of 13

Thread: OpenGL for FMX

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quote Originally Posted by Akira13 View Post
    So yeah, to make a long story short: FireMonkey is a fork of a bad fork. The only reason Embarcadero went back to using OpenGL on other platforms is because DirectX doesn't exist on those platforms. If you want something that works similarly to FMX but is way better, just use GLScene itself, which has always remained actively developed.
    Well, I'd wish there was something like firemonkey for lazarus even if it's bad fork/work.

  2. #2
    Quote Originally Posted by laggyluk View Post
    Well, I'd wish there was something like firemonkey for lazarus even if it's bad fork/work.
    There is. The Lazarus version of GLScene. Like I said, FireMonkey is based on DXScene which was itself based on GLScene.

  3. #3
    Quote Originally Posted by Akira13 View Post
    There is. The Lazarus version of GLScene. Like I said, FireMonkey is based on DXScene which was itself based on GLScene.
    You mean I can make UI for my next project by dropping and layouting bunch of decent looking components on the form like in Firemonkey without paying 2k euros?

  4. #4
    Quote Originally Posted by laggyluk View Post
    You mean I can make UI for my next project by dropping and layouting bunch of decent looking components on the form like in Firemonkey without paying 2k euros?
    Which components specifically in FMX do you generally tend to use?

  5. #5
    Quote Originally Posted by Akira13 View Post
    Which components specifically in FMX do you generally tend to use?
    layout, rectangle, label, edit, combo/dropdown, image, checkbox

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •