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Thread: Lazarus port of Tom Nuydens "Mr. Potato Head" GLSL demo using modern GL functionality

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    Lazarus port of Tom Nuydens "Mr. Potato Head" GLSL demo using modern GL functionality

    Full project folder is in the zip file I've attached. In case you're wondering, the "GLMath" unit I used to replace the fixed-function matrix API is a modified version of a unit by Chris Rorden (author of SurfIce, e.t.c). Note that you will obviously need an OpenGL 3.3+ capable GPU to run this, and it's also unfortunately Windows-only. (Not to be harsh but it's kind of Linuxes/OSXes fault for not having anything remotely similar to QueryPerformanceCounter. Seems like something you'd add early on in the development process...) Anways, felt like this might serve as a decent "modern OpenGL" tutorial, so I thought I'd post it here. Enjoy, (or not!)
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