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    Index of acronyms

    There seems to be more engines and frameworks than actual games. So I am gathering list of them to get an overview.

    Feel free to correct, update or suggest.


    FP) Free pascal + Lazarus.
    Acronym Access Updated FP Delphi Comments
    Allegro C/C++ 2017 Wrapper Wrapper Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.
    Castle FP 2017 Examples Game engine
    GLScene Delphi
    Components
    2017 Examples GLScene is an OpenGL based 3D library for Delphi and C++Builder. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerful manner.
    LGL DLL only 2017 Examples Luna Game Library - Simple & Elegant Game Programming. 2D game library, Direct3D
    nxPascal FP+Delphi 2017 Examples Examples nxPascal is a free game engine that tries to remain lightweight and portable. It is compilable under latest Lazarus on possibly all operating systems, and at least Delphi 7. So far this covers: * 2D and 3D OpenGL graphics. .
    Mingro DLL only 2017 Alpha .pas .pas An old-school game engine, much like good old ID and Apogee games as Duke Nukem, Commander Keen and Biomenace, slightly inspired by Diana Gruber's "Action Arcade Adventure Set". Made with Allegro.pas and programmed in Pascal.
    PGDCE Dreams PGD Community Engine
    Phoenix Delphi 2013 Examples The Phoenix Game Framework is a set of classes for helping in the creation of 2D and 3D games in pascal.
    Prometheus .pas files 2014
    PXL FP+Delphi 2016 Examples Examples Platform eXtended Library (PXL) is a cross-platform framework for developing 2D/3D video games, interactive and scientific applications. It aids the developer with mathematics, hardware control, resource management, displaying real-time graphics and text, handle user input and network communication capabilities. Chipcomputers.
    Quad engine Delphi 2017 .pas Examples DirectX9 graphics engine. Precise texel-to-pixel render. Sprite engine with rotating, scaling, coloring, etc. Rendering into texture. Animated sprites. Support for non-power-of-two textures. Custom fonts from textures with aligning, scaling, coloring, kerning, etc. Classes for simple pixel and vertex shaders use Postprocessing. Support of BMP, JPG, TGA and PNG image formats. Delphi 2009+ compatible. Full shaders support. Camera with rotate, scale, move. Multiregiter textures.
    SDL1 FPC S2DL 2011 Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
    SDL2 C 2017 Headers Headers Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
    SFML Visual C++ 2017 PasSFML
    SFML/CSFML
    PasSFML SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
    Terra FP Game engine
    TileEngine DLL only 2017 Header Header Cool 8-bit effects
    ZenGL FP+Delphi 2013 Examples Examples Cross-platform game development library written in Pascal, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output. OpenGL 1.x only

    Goods lists:

    https://wiki.delphigl.com/index.php/Link

    http://wiki.freepascal.org/Graphics_libraries

    http://wiki.freepascal.org/Game_Engine

    https://github.com/Fr0sT-Brutal/awesome-delphi
    Last edited by Thyandyr; 06-12-2017 at 04:05 PM.

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