Just noticed new version has been posted on

http://dan.mirgames.ru/

Taking the liberty to post about it here.

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DanJetX is a graphics component for Delphi. It is based on Direct3D 9. It allows a programmer to use following features:
# Easily access advanced graphics capabilities.
# Easily combine 2D and 3D graphics.
# Support of BMP, JPG and PNG format for textures.
# Support of X format for 3D meshes.
# Support of mesh skinning (animated meshes).
# Special effects such as shadows, lighting effects, motion blur, billboards etc.
DanJetX has been tested for compatiability with Delphi7 and BDS2006.


Major Changes:
-Shadows
DJX can now generate and render shadows using Z-Pass shadow volume
(At the moment only works for static meshes).
-Chages to Extras
*DJXSpriteEngine.pas is renamed into DJXEngine.pas.
*TDJXSprite class is renamed into TDJXEngineItem.
*DJXEngine2D.pas added.
*TDJXFreeCamera.GetFromDJXCamera function added,
allowing TDJXFreeCamera to be set to the same
position as the standard TDJXCamera.