Quote Originally Posted by Akira13 View Post
This is part of why it's so embarrassing to see people using glBegin/glEnd in current projects. You are using early 90s rendering techniques, people!
The fact that these techniques are from early 90's doesn't mean that they shouldn't be used. Does it?
BTW how many early 90's techniques that originate from early Pascal dialects are you still using today?

Any way have you ever asked yourself why do people nowadays still use glBegin/glEnd technique?
Perhaps it is because most OpenGL tutorials for pascal teach this approach. In fact I don't remember ever seeing OpenGL tutorial for Pascal that doesn't use such approach. If you know for one please do share. And if not you are welcome to write one on your own. I will be glad to read it either way.