Results 1 to 7 of 7

Thread: Ray test mouse picking step size

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    That is counter intuitive to me since we do not know which AABB to test for and looping all of them, or even fraction of them would be way too many.
    That's why you need a system to organize your bounding boxes into manageable chunks. Octree? Fixed chunks like in Minecraft? Fixed chunks with small octrees inside them? It's up to you.

  2. #2
    You need to ask questions right way. This topic, now if i re-understand it reads: "ray intersection with voxel-terrain". With these terms Google will start giving better results.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •