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Thread: Scripting with remote debugger?

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  1. #9
    Quote Originally Posted by Akira13 View Post
    Take a look at LAPE:

    https://github.com/nielsAD/lape
    I will

    Quote Originally Posted by Akira13 View Post
    It was pretty much built from the ground up to be a better version of PascalScript/TitanScript/e.t.c. It has an included "IDE" example that admittedly does require SynEdit as the others did, but I'm not really sure what the issue with that is? You're writing a library in Object Pascal to begin with. As such, the people using it are 99% likely to be using Lazarus or Delphi anyways, and are equally likely to be moderately to highly familiar with SynEdit. (Not that they need to be... it's just a text editor component! (And a good one at that.) You can simply "set it and forget it" the vast majority of the time.)

    As far as shipping FPC, I'm unsure about where you got the idea that the output would have to be dynamic libraries, but that's definitely not true. You could simply use FPC to compile real executables the same way it always does. Here's an example of a game engine that actually does use FPC to do exactly this:
    Nope, it's not a game engine but evolved form of an automation tool I'm using for work with bunch of built in functionality that can be expanded with scripts. Performance doesn't matter much.
    It won't come with source code so that's why I thought about .dll weirdness

    Quote Originally Posted by Akira13 View Post
    Lastly, again, you said yourself that getting Lua to work with VS Code was a pain in the ass (which is not surprising) and you're someone who already uses VS Code. However, it's really not realistic to assume that most if any of the people who might seek out and attempt to use an Object Pascal game engine will have ever used VS Code. The real Visual Studio? Different story. I myself use it all the time as I also code C++ and C# at work when I'm not maintaining Delphi projects. The general attitude towards VS Code, however, amongst most developers above the age of 22 to 25 or so that I've ever met seems to be "lol Electron", which is not exactly undeserved.
    For one thing it's not a tool for devs I'm working on and second, bunch of games is using it already for scripting.
    Last edited by laggyluk; 29-10-2017 at 02:51 PM.

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