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Thread: FBX models in Delphi

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  1. #1
    PGDCE Developer de_jean_7777's Avatar
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    Quote Originally Posted by BeRo View Post
    I have an almost finished Pascal-native FBX loader, but I won't release it simply because I think FBX has to die. The whole FBX file format is just crappy and incompatible to itself to other older file format versions, i.e. FBX != FBX, respectively there are many different incompatible FBX versions, but my FBX Loader can load them all, but as I said, I will not release it. Sorry At least it cost about one whole month of my life.
    Wow. I always had a suspicion it was like that due to how complicated their SDK is, but now I know for sure. Still, a shame to waste that much time, but you know for the best. Think I'll just avoid fbx for the most part until I get more free time on my hands.
    Existence is pain

  2. #2
    Quote Originally Posted by de_jean_7777 View Post
    Wow. I always had a suspicion it was like that due to how complicated their SDK is, but now I know for sure. Still, a shame to waste that much time, but you know for the best. Think I'll just avoid fbx for the most part until I get more free time on my hands.
    I have published it now after all, but with a license that prohibits commercial use and so on, so that really nobody wants to use it and at the same time so that so one can see still how shitty, overdesigned, complex and contaminated with old waste the FBX file format is: https://rootserver.rosseaux.net/stuf...sFBXLoader.pas

  3. #3
    PGDCE Developer de_jean_7777's Avatar
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    Quote Originally Posted by BeRo View Post
    I have published it now after all, but with a license that prohibits commercial use and so on, so that really nobody wants to use it and at the same time so that so one can see still how shitty, overdesigned, complex and contaminated with old waste the FBX file format is: https://rootserver.rosseaux.net/stuf...sFBXLoader.pas
    Too bad the work we do at my company, and the tools our modelers/animators do usually output FBX. Don't think it'll die out soon, as a lot of major companies/engines/tools support it.
    Existence is pain

  4. #4
    I have to agree that FBX should die asap, there are command line converters from fbx to collada and gltf that you can use, also mixamo can now export collada files aswell
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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