Quote Originally Posted by gerdich View Post
Which one have I to chose for animated models and few dependencies (more compatibility with mobile devices)?
Very definitely GLTF 2.0, because it will simply become or already is the new open industry standard. See https://github.com/KhronosGroup/glTF...ster/README.md and you can convert COLLADA .DAE and .FBX files and other 3D file formats into GLTF 2.0 files (.GLTF/.GLB, where a .GLB file is a file with the GLTF JSON stub data together with a binary buffer overlay with the actual data as such as vertices, textures, and so on.) with (semi-)official tools.

More and more software will support GLTF 2.0. for example Windows 10 itself already has native GLTF support since about the Windows 10 3D Creators Major Update (and not only with their WMR VR thing, but also beyond it, for example, Windows 10 can open and show GLTF 2.0 3D models natively with the (at least at me) preinstalled Microsoft 3D Builder UWP app), and furthermore also available at Microsoft Office (at least PowerPoint) and so on. And Facebook also supports e.g. GLTF 3D models in the posts. and so on and so on and so on.

Either way, GLTF 2.0 will quickly become the dominant 3D file format, I guess.