Quote Originally Posted by SilverWarior View Post
As for naming classes I'm all for using of prefixes in class names. Needing to include unit name every time you are referring to certain data type or certain method is just stupid. Why? Well good luck remembering in which of hundred or so units in your project is certain type or method is declared.
Sure you could make documentation that would contain information about where certain type or method is declared. But do you really want to spend most of your time searching through such documentation for proper unit names? I certainly don't!
You're totally right. It was a silly suggestion. I decided to use prefixes in all types and classes, as it should.

Quote Originally Posted by Jonax View Post
I have no opinion about the naming but I'm happy to see some activity among the Pascal users. Keep up the good work.
Looking forward follow the future development.
I'm trying my part. I think Pascal and Object Pascal deserve much more attention they have.

I'm creating this engine because somebody asked for a game engine simpler than Castle.