Quote Originally Posted by Clootie
How about impelementing boids algo totally on GPU (both calculations and rendering without any CPU interaction)? :roll:
Nice idea, but i don't think that it is possible to do it entirely on GPU. Some things have to be precalculated on CPU like distances to nearest friendly and enemy boids.

Anyway, if it worked it would only be good for demo, not for game since there is no way of getting data back from GPU to application (except rendering on a screen).

For now I am waiting for Tetris and Pong made entirely on GPU. And it he future everything will be made on GPU. No need of CPU anymore :cry: