Off topic, but i reckon it would be possible to to make an Outcast style game these days with meshes using displacement mapping http://www.delphi3d.net/articles/vie...umpmapping.htm
It could make some very nice organic scenery.. One of the reasons why Outcast wasn't as successful as it should have been was its lack of 3D accelleration.. you can't accellerate a voxel. (yet)

I still don't know why they canned Outcast2