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Thread: Video game history in 40 seconds

  1. #11

    Video game history in 40 seconds

    The Delta Force series of games used to be big on voxels. I actually thought it looked pretty good, especially in places with lots of grass and bushes. But ultimately they switched to a polygonal based engine. I wonder if voxels could be done better and faster nowadays with shaders.
    [size=10px]"In science one tries to tell people, in such a way as to be understood by everyone, something that no one ever knew before. But in poetry, it's the exact opposite." -- Paul Dirac[/size]

  2. #12

    Video game history in 40 seconds

    There are some Delphi Voxel demos out there, but also look up stuff that the guy who wrote the Duke Nukem 3D engine has been working on and off over the last few years. His name is Ken Silverman ( http://en.wikipedia.org/wiki/Ken_Silverman ) and check out his VoxLap project.

    Edit : I've not looked at his stuff for a couple of years and it would appear that he released the source code to Voxlap in 2005 - http://advsys.net/ken/voxlap/voxlap05.htm
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #13
    Legendary Member NecroDOME's Avatar
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    Video game history in 40 seconds

    Who needs voxels? google for crysis and you instantly forget voxels. Look at the engine Dirk made, no voxels needed for a nice rendering...

    All trough I agree to hardware accelerate voxels
    NecroSOFT - End of line -

  4. #14

    Video game history in 40 seconds

    I watched this voxel demo weeks ago and it looks very cool:

    http://www.youtube.com/watch?v=rHGCGnwBheY

  5. #15
    Legendary Member NecroDOME's Avatar
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    Video game history in 40 seconds

    Impressive movie...
    NecroSOFT - End of line -

  6. #16

    Video game history in 40 seconds

    The level of detail is quite impressive in the movie.

    The problem that has always plagued voxels is how to store the data effeciently. If you are holding information for a 3D pixel, the data structures involved can get rather large.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

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