SlicesPerDeviation * FrameTime = FPS
So standard: 1000 * FrameTime = ~FPS (due to rounding errors)
Or maybe it was Slices/FrameTime can't remember whitch offhand but its one or the other.
SlicesPerDeviation * FrameTime = FPS
So standard: 1000 * FrameTime = ~FPS (due to rounding errors)
Or maybe it was Slices/FrameTime can't remember whitch offhand but its one or the other.
- Jeremy
http://www.eonclash.com/
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