Results 1 to 2 of 2

Thread: Reversing D3DXMatrixLookAtLH()

  1. #1

    Reversing D3DXMatrixLookAtLH()

    How can I get the position of the camera from the View matrix, that was created with D3DXMatrixLookAtLH()?

  2. #2

    Reversing D3DXMatrixLookAtLH()

    I better remember the camera position when transforming

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •