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Thread: My current "WIP"

  1. #21

    My current "WIP"

    Looks pretty good.

    I got 29-33 FPS with Nvidia 7800gs and 3Hgz p4 with 1GB

    Do you think you can improve speed? It may be too low at the moment - especially when you start having to do enemy AI etc

    I liked the bobbing chests. The explosions are really cool.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  2. #22
    Co-Founder / PGD Elder WILL's Avatar
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    My current "WIP"

    Hey Dirk, I just relized that you've posted larger screenshots than you should have.

    I have a widescreen so it didn't really bother me. [size=9px](hence why I didn't notice)[/size] Can you reduce the size of the images [size=9px](you can't do it through html tags in the post, some 'smart guy' in the phpBB team decided it was a securty risk I believe :roll[/size] and post a link for the full size?

    Thanks Dirk, I'd do it myself normally [size=9px](well actually, technically I just did :x)[/size] but phpBB no longer allows us to do so. The other option is to just use the image host site instead since original quality is kept anyhow.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #23

    My current "WIP"

    Quote Originally Posted by WILL
    you can't do it through html tags in the post, some 'smart guy' in the phpBB team decided it was a securty risk I believe :roll:
    I've already resized the images to 640x480 using HTML code.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #24

    My current "WIP"

    I'll try at home, screens look very good. (videos too)

    How did you make the videos? Fraps?

    Firlefanz

  5. #25

    My current "WIP"

    Thank you Dom.

    @Czar:
    This is just the current state. Consider it as an Alpha of an incomplete engine There is much space for optimizations, especially the terrain drops down framerate. But I have some optimizations already in mind.

    @Will:
    Sorry for the big screenies
    The realistic look is a thing I am working on. It depends much on some things which I am currently testing out.
    As there is:
    - the quality of the textures (I am making a bunch of new textures in the park (this weekend I will take a long walk with my kids through the park to get some good photos ))
    - The positioning of the facings. What you have seen so far is all randomly generated and placed plants and trees. The plants are just a set of symmetric ordered facings, which of course doesn't look very realistic. So I am working on a technique to place "fields of grass" instead of just a grass plant for example. In a "vegetation field" there will be e.g. 100 facings placed with random angles in a narrow area. This will give a more realistic look then. It also may speed up things a bit, because right now every plant is an instance of a plant class.
    - The trees: The current model is more than crap. Also the textures are ugly. When I have better ones I start to design trees with manually positioned facings, so that the facing don't overlap or swift in the air without a branch. Atm it is all randomly generated, which gives some not so beautiful results.
    - Once I get the landscape rendered faster, I can make it a little smoother and rounder. I also will add rocks and such stuff, which will give a more realistic look. Atm there aren't detail textures for landscap, which will be added as soon as possible.

    All this will make the look much more realistic.

    As I already mentioned, this is just a techdemo, no demo of visual perfection.

    This project is just a sample for the Asphyre community how to do special things. When I released it there, I will add the new features to get a real game engine one time.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #26

    My current "WIP"

    Hi Firle,

    yes, the videos are made using Fraps and then compressed with Windows Movie Maker.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  7. #27

    My current "WIP"

    It's a pity you're not using OpenGL, since we are starting to make some head-way into getting MacOS X support working.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #28
    Legendary Member NecroDOME's Avatar
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    My current "WIP"

    I tried the demo, It looks quit good.

    FPS >35

    Within the water the fps raised to 75!

    GeForce 6800 (SLI was diabled)
    NecroSOFT - End of line -

  9. #29

    My current "WIP"

    I got 15 FPS on my work machine, info as follows...
    Intel(R) Graphics Media Accelerator Driver Report


    Report Date: 11/17/2006
    Report Time[hr:mm:ss]: 12:28:54
    Driver Version: 6.14.10.4543
    Operating System: Windows XP* Professional, Service Pack 2 (5.1.2600)
    Default Language: English
    DirectX* Version: 9.0
    Physical Memory: 1015 MB
    Minimum Graphics Memory: 8 MB
    Maximum Graphics Memory: 128 MB
    Graphics Memory in Use: 11 MB
    Processor: x86
    Processor Speed: 3194 MHZ
    Vendor ID: 8086
    Device ID: 2582
    Device Revision: 04


    * Accelerator Information *

    Accelerator in Use: Intel(R) 82915G/GV/910GL Express Chipset Family
    Video BIOS: 3329
    Current Graphics Mode: 1440 by 900 True Color (75 Hz)
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  10. #30

    My current "WIP"

    Well on my crappy Dell Inspiron 4100 I got about 8-10 FPS. Not really "playable" but it was enough that I got the jist. Looked really nice and I have to say, that if this isn't optimized yet, then its quite impressive to get that high a frame rate on this dog.

    So you don't have to google:
    CPU: 1.2 Ghz PIII
    Mem: 384MB
    GPU: ATI Mobility Radeon (running standard Windows XP drivers)
    OS: Windows XP SP 2

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