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Thread: PhysX SDK Licence Changed to End User License Agreement

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    PhysX SDK Licence Changed to End User License Agreement

    It appears that Ageia's PhysX SDK is getting a <u>new licence</u> to a 'free for commercial use' policy. This is great news for those indie developers that want to jump at the new physics card concept and see what they can do with it. This new poliy is said to start with version 2.6.0 and up.

    One of the great things about the new API is that there will be both Windows and Linux versions available. The most interesting part of the API, however is that you do not actually require the PhysX acclerator card to use it.


    [size=10px]Learn more about the Ageia PhysX SDK and physics accelerator card at www.ageia.com![/size]


    Original source: DevMaster.net
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

    Re: PhysX SDK Licence Changed to End User License Agreement

    You mean, they are giving out the software implementation for free, just to sell their hardware? they must be getting desparate, and the worst part: aegia has no delphi / pascal sdk.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    PhysX SDK Licence Changed to End User License Agreement

    Actually it's smart. If you are pioneering a new kind of hardware product and you want to have others take to it, you support it yourself and encourage maximum participation not royalty the death out of the supporting products. They are finally on the right foot now, but it's still a new technology, much like 3D and Media(DivX, MP3, etc) accelerators where at their beginnings.

    And I was going to suggest, someone should take the initiative and start a Pascal translation of their SDK now.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4

    PhysX SDK Licence Changed to End User License Agreement

    Quote Originally Posted by WILL
    And I was going to suggest, someone should take the initiative and start a Pascal translation of their SDK now.
    It memory serves me PhysX is pure C++, which makes it a bit more of a headache to work with from a Delphi/Pascal POV. Think there was a thread about this a little while ago.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    PhysX SDK Licence Changed to End User License Agreement

    Yeah, I think I was pushing the point to translate. And the idea was squashed by the fee for the licence to get the SDK. Now it's every indie developer's favorite word, FREE. :clap:

    Object Pascal would definately have to be used.

    Personally I think hardware accelerated physics is the coolest things since sliced bread imo, well next to the idea of AI aceleration hardware.

    So any of you physics guys out there interested in supporting this awesome new technology? Anyone have or getting a PhysX card?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6

    PhysX SDK Licence Changed to End User License Agreement

    I haven't got a card, but I had the software drivers installed for Ghost Recon Advanced War Fighter. And I have to say even in software mode the physics was excelent.

    As Dom said though, if the library is C++ based, getting wrappers is a royal pain in the .....
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
    <br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
    <br /></A>

  7. #7

    PhysX SDK Licence Changed to End User License Agreement

    If it is c++, i'm guessing it is a bunch of headers and lib files, so how will you wrap all their lib files to a delphi object model in a friendly way? also, do they have a linux sdk?

    Also a fact: the physix has been launched some time ago, i just checked, in my country nobody sells it yet. not the most specialized pc hardware stores.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #8

    PhysX SDK Licence Changed to End User License Agreement

    Great news!

    Quote Originally Posted by WILL
    And I was going to suggest, someone should take the initiative and start a Pascal translation of their SDK now.
    If you make a team and split tasks, I would like to help

  9. #9

    PhysX SDK Licence Changed to End User License Agreement

    Unfortunately this is a little too late, since you can get a multi-core system and run physics engine in multiple threads instead of getting the physics-only accelerator card. This is probably the reason why are they so desperate to sell their hardware.

  10. #10
    Legendary Member NecroDOME's Avatar
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    PhysX SDK Licence Changed to End User License Agreement

    So any of you physics guys out there interested in supporting this awesome new technology? Anyone have or getting a PhysX card?
    I'm interested!!!
    NecroSOFT - End of line -

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