Quote Originally Posted by nildo
What do you sugest for me to show de map of the area? I was pretending to draw it with alpha blending on the screen, with the colision blocks, NPCs and Players (isometric 2d mmorpg game).
Blending is going to be slow with DelphiX; no real way around that. Others here are suggesting UnDelphiX, which I have no experience with, but if it can do the hardware blending you need, then it sounds like a good direction to head in.

(Omega is a fantastic hardware-accelerated Delphi game/graphics lib, too!)