Yeah, but I have some problems with understanding Threads . I mean I understand, but always "something is still wrong"... :x ... So I want to ask somebody, maybe someone has translated the code that is similar to ScktComp.pas for Windows and its WinSock library, but for Unix.

BTW the problem will disappear, if I translate my game networking code to UDP port... But the ScktComp for Unix systems would be very customizable and easy tool to create TCP networking applications.