Quote Originally Posted by NecroDOME
for car physics you could use a physics engine like Newton. ( http://www.newtondynamics.com )
In the interest of keeping your conversation going I've copied what NecroDOME wrote here and deleted the other thread as this had more info on it. [size=9px](Sorry Michiel, I owe ya a post. )[/size]

Wizard, if you were more interested in the design rather than physics please let me know and I'll move it to design instead. Just know that you've gone beyond the defines of the DelphiX library so to suit your question(s) better it's best to be asking from another topic standpoint.

Besides that, what specific part(s) of car games where you interested in? Are we talking about 3D racing games with all the physics in it?