Hi PGD Guys
I have a few questions:
I want to create a texture using D3DXCreateTextureFromFileInMemory but how can i setup a bitmapfile in memory
What datastructures to use? :?
Secondly i want to perform GDI drawing operations on that bitmap. So when i've changed the bitmap, i can upload it again to video RAM to apply the changes.
Can someone provide me with some info on how to setup a bitmap, draw on it using GDI stuff and loading it using D3DXCreateTextureFromFileInMemory.
BTW: is there a way to reload a texture from ram. (if that's possible, i dont have to create a new one , each time it must be updated)