This is a rather interesting and entertaining thread.

I should also point out that most games these days are using up to 2048x2048 textures so you actually need a massive 8.4kb of memory...
Oh my! You mean that my new system with 2mb of memory might not be enough? Oh wait... typo, I meant gig, not meg. :lol:

Though it you are programming for an embedded system that 4-8kb of memory does count, our systems (even embedded) have ever increasing capabilities and RAM.

Cairnswm: I like your method of precalculation.