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Thread: Lazarus - Game Developers Edition

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  1. #1
    I think that available headers for Lazarus Game Dev edition aren't as important as things like level designers, etc. - Let's face it, libraries/headers can be easily learned, but what is not as easy is getting levels to work. Sure, you can write your own tools, but that takes time & is reinventing the wheel for the most part. What I'd like to see if it'd be made is level designer for 2D games (and in distant future 3D as well) that'd be based on form designer code. You'd have components like Sprite that would take ImageList, etc.

  2. #2
    Quote Originally Posted by Darkhog View Post
    What I'd like to see if it'd be made is level designer for 2D games (and in distant future 3D as well) that'd be based on form designer code. You'd have components like Sprite that would take ImageList, etc.
    If that is what you seek then make sure to check the GL Scene library
    http://glscene.sourceforge.net/wikka/HomePage

  3. #3
    Quote Originally Posted by SilverWarior View Post
    If that is what you seek then make sure to check the GL Scene library
    http://glscene.sourceforge.net/wikka/HomePage
    There is big problem adding the latest components of glscene in the latest lazarus release...

    If someone success to do that please let us know...
    I left a project in the middle and i want to catch it again...

    Thank you...

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