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  1. #1
    farcodev_
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    Lazarus - Game Developers Edition

    a Lazarus post 0.9.24 (0.9.26 or even a .27) + the new vampyre lib which will comme in some weeks+ Glscene/ODE + agg2pas if you need svg support + Orpheus

    that should be ok

    add Andorra for some fun and you have the package

    I actually use 0.9.24 + vampyre, and waiting the 0.26.2 of vampyre to switch to the 0.9.27 build (because post .24 are full unicode now among other things)

  2. #2
    Quote Originally Posted by SilverWarior View Post
    So would it be suitable for me to create a new thread titled "Dynamic in-game object creation and manipulation" in "Start with basics" section http://www.pascalgamedevelopment.com...ith-The-Basics and then move your posts there?
    Okay! Let's go there with it!

  3. #3
    Quote Originally Posted by Tomi View Post
    Okay! Let's go there with it!
    I have moved relevant posts to a new thread http://www.pascalgamedevelopment.com...d-manipulation
    I also deleted posts regarding our discussion of where to move the off-topic posts.

    So feel free to continue your discussion in the new thread.
    I will remove this and your last post here after a while as they are also off-topic in this thread.

  4. #4

    Lazarus - Game Developers Edition

    Any news?

  5. #5

    Re: Lazarus - Game Developers Edition

    I think this is as dead as Elvis. Last updates on the wiki was in 2007, a bit way back....

  6. #6

    Re: Lazarus - Game Developers Edition

    There is a alternative to this called CodeTyphon from PilotLogic.com.
    It includes:
    • GLScene components
      TOpenGLControl
      17 cross-compilers including FPC for NDS,GBA,Android ARM Linux...
      Anti-Grain Geometry (AGG) with examples
      DirectX 9.2 with lots of examples
      APE (Actionscript Physics Engine) for Pascal with 2D/3D examples
      Windows MIDI components package


    In GLScene components folder I found Fmod 3.7.4 header,BASS 2.3 header,old OpenAL 1.0 header translation and ODE 0.9 Pascal header.

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