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Legendary Member
2007 PGD "Multiplexity" Game Programming Compo
I'm currently working towards the second stage goals and I have a question regarding the implementation of the first genre (goal 3).
I have choosen Strategy (RTS) and platform as my genres, and I was wondering what is considered a correct genre implementation.
In my case both genres rely heavily on eachother, but obviously I dont have enough time to create both. I'm currently working out the isometric engine, creating maps, sorting out construction of buildings, and adding a gui.
Later this week I plan on having resource management and hopefully the upgrade functions ready. I probably also have time to implement unit construction, but the whole battle part wont be there yet as that is actually where the platform genre steps in.
Is this enough to be considered a good enough implementation of the strategy genre (in this case)?
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