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Thread: 2007 PGD "Multiplexity" Game Programming Compo

  1. #151

    2007 PGD "Multiplexity" Game Programming Compo

    ohh,.. I cant hardly wait!

    Thanks Athena & Sascha!

  2. #152

    2007 PGD "Multiplexity" Game Programming Compo

    Holy moly! That was quick Thanks!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #153
    Co-Founder / PGD Elder WILL's Avatar
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    2007 PGD "Multiplexity" Game Programming Compo

    Reminder: Stage 4 ends today!

    I hope everyone has made their submissions or are going to in the next remaining of hours.

    :arrow: If you made changes since your last version make sure you upload your latest!

    :arrow: If you cannot continue in the competition for whatever reasons, make sure that we at least have your latest version before throwing in the towel.

    :arrow: If you cannot continue, but have completed goals early make sure that you resubmit for that deadline so that you can get the points from the work that you have already done.


    I'm looking forward to seeing everyones entries, I've heard of a lot of positive changes in the last 6 weeks.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #154

    2007 PGD "Multiplexity" Game Programming Compo

    I just finished scoring the entries for this stage. Sadly (like the last stage) the number of entries decreased again to only 10 entries of which only 7 actually were different to the ones submitted to stage 3. Hopefully the number of submissions will increase in the upcoming stages.

  5. #155
    Co-Founder / PGD Elder WILL's Avatar
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    2007 PGD "Multiplexity" Game Programming Compo

    *ahem*

    Well we're into stage 5 now and it's a shorter one for those of you who haven't noticed. Just 2 weeks to add your help screens / tutorials and configuration tools / menus. Which honestly doesn't seem to hard to me. Especially since most of you all have done this already.

    It is also 2 weeks away from the final (6th) stage!

    This last 3 week period will be for all the marbles. The latest submissions taken from all the previous stages and all these last 2 remaining stages will be judged, scored and tallied. The top 3 will collectively take home over $6,000 US Dollars in prizes!

    The ultimate winner will also be given a shot at sending their entry into the 2008 Independent Games Festival fully sponsored by PGD!

    So don't miss out on this opportunity to take some of these great prizes we have this year and to really show off what you can do with Pascal!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #156

    2007 PGD "Multiplexity" Game Programming Compo

    Stage 5 :
    I finished scoring the entries for this stage which went very fast as there were only 5 entries submitted. This is sad as this stage was very easy to score with just some minor additions to your game so this could have been easy 60 points (20 per judge) for all that didn't submit something.

    Stage 4 correction :
    Will hinted me to a misunderstatement for goal 3 of this stage which I guess came up because the goal is described different in our judges login section (no mention of highscore being optional). So I revised the score (not the comments, ignore them and go straight to the comments for stage 5) which means additional 10 points for the entries from Traveler, InfiniteSpace, Cerebral Bicycle Company and FedeX.

  7. #157

    2007 PGD "Multiplexity" Game Programming Compo

    Since the judges are busy revamping their numbers, I'd like to know why I didn't get points for my readme updates in Stage 4 from Christina. There isn't even a notion of why in the comments, except that Christina doesn't like the combat system and a few other minor details none of this had anything to do with the readme in the end though.

  8. #158
    PGD Community Manager AthenaOfDelphi's Avatar
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    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by jdarling
    Since the judges are busy revamping their numbers, I'd like to know why I didn't get points for my readme updates in Stage 4 from Christina. There isn't even a notion of why in the comments, except that Christina doesn't like the combat system and a few other minor details none of this had anything to do with the readme in the end though.
    You didn't get the points for the same reason other teams didn't get the points... I didn't feel at the time of reading that you'd done enough to satisfy the goal.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  9. #159
    PGD Community Manager AthenaOfDelphi's Avatar
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    Revised Hardware Specs For Athena

    Since it may affect things, here are the details of the only hardware I have available for testing entries (I'm currently staying with family during the week, for work, so I only have access to my PC).

    I have upgraded my machine to the following specs:-

    Athlon 64 X2 3600+ (1.9GHz)
    2GB PC5400 DDR RAM
    256MB GeForce 7600GT

    Everything else about my machine has remained the same, with the exception of some additional storage and I now have the option to use more standard audio hardware in the form of an AC97 compatible 6.1 capable on-board device.

    I have my PS2 joypad available if required.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  10. #160

    2007 PGD "Multiplexity" Game Programming Compo

    Quote Originally Posted by AthenaOfDelphi
    You didn't get the points for the same reason other teams didn't get the points... I didn't feel at the time of reading that you'd done enough to satisfy the goal.
    You didn't feel or you don't feel? How didn't I fulfill the requirements of updating my readme.txt file to contain information on how I combined my genera into my Stage 4 submission.

    From contestant rules:
    Goal 1: Explain clearly in your included Readme.txt how you have completed your gameplay concept and how all elements of the genres come together. -- 15 Points
    From judges rules:
    Explain clearly in your included Readme.txt how you have completed your gameplay concept and how all elements of the genres come together.
    From the readme:
    The two previous genera's have been incorporated together even more having a new level in place that brings randomly generated mazes and the standard RPG elements have been enahanced. This will become more apparent as the game gets closer to completed. Plans are in place to bring out more quests and larger maps
    to keep the players attention.
    Your comments:
    I have mixed thoughts about this entry this time around. Some of it appears to have taken a step forward while some of it has (in my opinion) taken a giant step backwards. The bits that cause me concern mainly center around combat... its organisation (I don't think the new queue system is logical or easy to use) and balance. Overall though its looking pretty good.
    I stated clearly that the 3rd genera was dropped from the design still fulfilling two genera and stated how they were brought together.

    I'm not asking for blood from a turnip, I'm asking for a clear explanation of the failure. Stating that you don't like the combat system has nothing to do with how I didn't clearly update the readme.

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