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Thread: Multiplexity: Brain Drain

  1. #31

    Multiplexity: Brain Drain

    Interesting......

    more testing required then
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  2. #32

    Multiplexity: Brain Drain

    I started it 2 more times today and the stuttering did not occur...

    Blame me if my virus scanner or something else was working in the background. Don't know.

    I will test it a few times more tomorrow...
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  3. #33

    Multiplexity: Brain Drain

    An update

    the space invaders game has changed to a shoot-em up.

    here are some new screen shots.







    Latest Binaries can be found

    here
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  4. #34

    Multiplexity: Brain Drain

    Not bad so far, actually once it was up and running it was fairly smooth. Few minor things, that I'm sure you have planned already:
    - You really need a loading screen or transition
    - Some feedback on what is happening would be nice
    - When you die in the mini-game it "hangs", I mean I can still hit the close button and get prompted to close, I can even see the time moving, but I can't do anything
    - Its REALLY SLOW to load mini-games

    The sound was quite amusing, especially when holding the space bar and blowing everything up . I did notice a few minor hickups when I did that though. So you might want to check your SDL sound buffer to make sure you can fire off a new bullet.

    Overall, looking good.

  5. #35

    Multiplexity: Brain Drain

    Thanks for the feedback.

    The loading screen is planned, I'm actually not happy with the time it takes to load the arena. I have a idea about that though .

    the panel on the right will be where the information on hwo to play the game appears, but that hasn't been implemented yet.

    The sub game does not have a complete / failed message, that will show up, it looks like it hangs but in the final game the ship will be exploding . The timer that closes the sub game seems to have a problem .

    The sound was bolted in this morning so there are bound to be a few "issues"

    Anyone know any place to get some decent explosion animations? I'm going to go with animated textures rather than a particle system (it's quicker to implement).
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  6. #36

    Multiplexity: Brain Drain

    OK.Stage 2 posted

    Just in case the Judges can't get to it.

    In this release the load times for the arena have been improved and there are now very basic complete and failed messages for the shoot-em-up sub game.

    http://www.infinitespace-online.net/...BrainDrain.rar
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  7. #37

    Multiplexity: Brain Drain

    Quote Originally Posted by AthenaOfDelphi
    As far as I can tell, your app gets the same message (unknown exception) when I select a cube, start the shoot-em-up, fail and try to leave the cube (and when I same the same message... I mean exactly the same).
    Hi Athena. Any chance you can post the output from BrainDrain.xml to me.

    Cheers

    Dean
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  8. #38

    Multiplexity: Brain Drain

    I get an "This application has caused an error..." dialog with the abort and debug button, but even worse this occus when starting e.g. the shot'em'up and then the application exits.

    I have uploaded the BrainDrain.xml here so you can see what goes wrong.

    I guess it's coming from this :
    <Message>'-0.08' is not a valid floating point value</Message>
    This is due to the fact that in germany the decimal separator is "," and not ".".

  9. #39

    Multiplexity: Brain Drain

    Hi Dean,

    No problem, log has been sent to webmaster (Infinitespaceonline)
    :: AthenaOfDelphi :: My Blog :: My Software ::

  10. #40

    Multiplexity: Brain Drain

    Quote Originally Posted by Sascha Willems
    This is due to the fact that in germany the decimal separator is "," and not ".".
    DOH!!! Waring to all competetors, make sure you set the application locale information up at application start up.

    Sascha - thanks for testing that. I'll try and upload a new version which sets the DecimalSeperator to '.'.

    new version up on

    http://www.infinitespace-online.net/...BrainDrain.rar

    I have also re-uploaded my stage 2 entry.
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