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Thread: Mulitplexity: Building Brick Artillery

  1. #21

    Mulitplexity: Building Brick Artillery



    I added the room around the playfield. Ceiling, wallpaper with borders on the walls, a door, a window, and a picture of my kids at the wall

    Furniture and toys will follow...
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #22

    Mulitplexity: Building Brick Artillery

    The picture looks great. The children's room looks nice. Question regarding the carpet; is the texture based on actual carpet in your home
    The views expressed on this programme are bloody good ones. - Fred Dagg

  3. #23

    Mulitplexity: Building Brick Artillery

    No, it's a texture I found on the internet and then made it seamless, just to start with. It will be changed! *lol* I don't have such ugly carpets at home. I like wooden floor under my feet... But the carpet in my son's room is dark blue... I will put it into the game, too. And much things from his room, too
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #24

    Mulitplexity: Building Brick Artillery

    Current state of progress...

    http://www.dino-it.de/BBA2.wmv

    Things to do until stage 2 deadline:

    - Readme.txt
    - Round countdown and automatic switch to next player
    - fixing minor bugs (eg at the moment points of the mouse bound brick are calculated; adjusting the automatic positioning of the mouse moved bricks)
    - User inteface

    Greetings
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #25

    Mulitplexity: Building Brick Artillery

    Fixed some bugs, added some internal stuff and built in the countdown in form of a stop watch. Not much time today...


    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #26
    Co-Founder / PGD Elder WILL's Avatar
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    Mulitplexity: Building Brick Artillery

    Woo hoo! We got 'ad space' in Dirk's game!

    I just wonder how much it's going to cost us a month. Whats your going rate? :lol:
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #27

    Mulitplexity: Building Brick Artillery

    Quote Originally Posted by WILL
    Woo hoo! We got 'ad space' in Dirk's game!

    I just wonder how much it's going to cost us a month. Whats your going rate? :lol:
    Hey, no fair sucking up to the hosting site!

  8. #28

    Mulitplexity: Building Brick Artillery

    Hehe...

    You also got ad scace in Tanx... didn't see it? The logo scrolled up in the credit screen.

    The game is made for this contest, so I want to show in the game somehow...

    No costs at all *lol*
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #29

    Mulitplexity: Building Brick Artillery

    Huehnerschaender you really gotta get a playable demo up of that . My boy saw the video last night and about shit himself. Daddy, can I play that game, is all I heard for 2 hours. Hard to tell him its not a real game yet when he can see someone else playing it .

    Anyways, I'm looking forward to the compo as it keeps heating up this year. All entries are looking great.

  10. #30

    Mulitplexity: Building Brick Artillery

    That game play video looks very good.

    May I suggest you allow the customising of pictures that hang in the back ground and even allow the player to tilt the frame if they want to. The parents can put their pictures or pictures of sibblings or other brain washing material that the kids can see while playing the game.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

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