Hmm... I don't think so.Originally Posted by jasonf
Your ideas with light puzzles are interesting but I'll use the light feature for economics. And for the atmosphere of course.
My description is too short. The design document I've submitted has a bit more detail.Originally Posted by WILL
But you've got the point. The adventurer will have a business (specialty=profession) of collecting gems (treasures are planned to be relatively rare).
The economics is one of the main aspects of the game. There are expenses (e.g. torchs) and income (mainly the gems).
Thanks for these links.Economic Simulation Game
Platform Game
You mention...
Scrolling Shooter
...but I think instead you mean...
Run and gun
Seems that you are right - the game will be a little more like Run and Gun than a Scroll Shooter. I'll update my design doc.
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