Why don't you debug your program to see exactly where the problem occurs? Also, any reason you need to use double-precision floating point numbers? AFAIK, using double-precision with Direct3D reduces the performance.Originally Posted by Rojekti
Why don't you debug your program to see exactly where the problem occurs? Also, any reason you need to use double-precision floating point numbers? AFAIK, using double-precision with Direct3D reduces the performance.Originally Posted by Rojekti
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