Hi, all!

I have a project where I need to implement several features in rendering engine using Shader 2.0 compatible graphics card. The project was originally written to use Fixed Function Pipeline, and there is not really much time in my schedule to translate everything to Shaders. Anyway, here are my questions:

1. Is it possible to use Geometry Blending (D3DRS_VERTEXBLEND and stuff) together with shaders? Basicly, is it possible to setup DirectX such that it transforms geometry using bones, and then I use shaders to render it?

2. Can I be sure that I have TEMP register in FFP when I work with Shader 2.0 compatible graphics card?

3. Does anybody have experience with implementation of Bump Mapping using FFP (D3DTOP_DOTPRODUCT3)?

Thans in advance!
Aleksa