I am proud to inform that a new snapshot of Asphyre 4 is available, having new and refined 3D suppor by moving to programmable pipeline and using vertex/pixel shaders. It has also new GUI system, which allows using polygonal component shapes and can be fully skinnable.

In addition, Asphyre 4.1.0 has experimental seamless integration with Newton Game Dynamics, which allows using physics in any Asphyre application.

Asphyre 4 provides easy integration of user made shaders, so you add your own effects to Asphyre application quickly. It also has a ready to use examples featuring normal mapping with specular reflections, cook-torrance illumination model, and shadow mapping (with normal mapped surfaces) in a small graphics engine, which can easily extended.

The official announcement was posted here.

Some of the screenshots from Asphyre 4 examples are show below:



Download the latest snapshot dated 30-Mar-2007 at:

Asphyre4snapshot30mar2007.7z (4.64 MiB)
Asphyre4snapshot30mar2007.rar (4.82 MiB)

More examples will be available in our Published Resources section. Additional information will also be available on Asphyre Wiki.