I see. Yea, I needed to be able to load textures, WAVs and other game assets from my resource file (not a windows resource thats compiled into the exe, but a standard zip archive file). GV has a class called TGVRezFile that does this. I had to use my own code to load the wavs in order for it to be able to come in from the rez file. If you open FreeStrike.rez with winzip you will notice its just a zip file.
Send me an email to: email@example.com and I will send you GVAudio.pas.