[size=9px]Sorry, I know this is only slightly relevant, but because it was brought up. Even the C examples for things like SDL, OpenGL, etc are super useful because the function names are the same and the values that you pump into them are the same.[/size]

The SDL Audio mixer is pretty decent for cross platform. I don't know of any other way to get the same kind of audio on all 3 major OSes, except for OpenAL. [size=9px](which isn't too bad/hard either tbh)[/size]

One thing to note however the SDL_Mixer does not playback at 44100 Hz on Windows very well. For whatever reason. :scratch: On Linux it's perfectly fine, but for Windows it just gives you a really distorted output. You best bet for Win32/64 would be to playback at 22050 Hz instead.

Oh and before I forget, do look for the included documentation with the latest release. It should have full listing of all the functions you'd need.