Hi, I've got the following question:
Has anyone got an idea for cars torque?
I mean I'd like to do it through a real torque curve.
But my question is how to do it... (not asking for code but for sketches...).
I was thinking and came up with this:
Give the torque curve a formula, I think if I take a look at the graph I think most cars just have a quadratic formula (or maybe a third dimensional).
So, to create a formula won't be that hard (I don't see problems in this one yet).
But how to go further?
I came up with this:
Every gear has each own curve, which mean its own formula, still no problem.
But how can I implement the formula?
Maybe by using RPM?
How the car accelerates is defined by the acceleration of rpm (correct me if I'm wrong).
By using the the formula I can say x = rpm.
y = acceleration speed.
And then there is the speed down (by releasing the driving button) this acceleration will be defined by a "- constantnumber * weightofthecar and some other car-related code".
The acceleration (or should I say de-acceleration) of the rpm will be something like:
Torquecurve * "- constantnumber * weightofthecar and some other car-related code.
So that when someone releases the driving button and pushing it again, the rpm will decrease and then increase.
And because rpm = x I can find the y = acceleration whenever I want...
My question is, will this be a good way to do this?
Is it reliable?
Or does anyone have any other ideas?
Ideas are always welcome,
Thanks in advance.
Angelo.
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