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  1. #30

    Open Beta Released!

    Mundo Project Open Beta is available.

    The game now have a map of more than 1.000.000 m2, plus caves and hell sceneries, 17 NPCs, 21 kinds of monsters, including 7 bosses, 58 different items and 100 quests.

    Remember this is a fully opensource project, both code and media is available under GPL.

    The project is hosted at:

    http://sourceforge.net/projects/gamemundo/

    The test server is up! The src folder has the executables: mundo.exe for windows or just mundo for Linux.

    You can press F1 to get a help screen.

    Thanks for your feedback.

    Full changelog since the last report:

    * Improved exception handling;
    * Added items (Updated total: 58 );
    * Added four faces, hairs, armours and legs;
    * Added monsters (Updated total: 21);
    * Added Full Screen;
    * Added swords (Updated total: 7);
    * Added shields (Updated total: 5);
    * Added MD3 models;
    * Added NPCs (Updated total: 17);
    * Added character personalization;
    * Added city;
    * Extended map to more than 1.000.000 m2, plus caves and hell;
    * Added quests (Updated total : 100);
    * Added camera limits;
    * Added camera collision;
    * Added money;
    * Added loading screen;
    * Added about form;
    * Added trade;
    * Added dynamic loading of scenery;
    * Added defense feature;
    * Added pushing attack;
    * Added minimap;
    * Castle refactoring;
    * Added Level and proportional skills;
    * Added light map;
    * Added full soundtrack;
    * Fixed mouse scroll under windows;
    * Fixed air jump;
    * Fixed vineyard;
    * Changed pgup and pgdown to move the camera continuously.
    * Fixed rat tail item;
    * Removed feedback of player's collision to not push back;
    * Improved camera to go back when not colliding;
    * Fixed algorithm that shows the little objects before the ground (or the castle) appears;
    * Added hint to use the shield when the player are hurt;
    * Fixed About screen to show the background image;
    * Added more messages to the server log;
    * Improved server performance;
    * Stretched the background of the register form to fill the screen - This repeats in large resolutions like the TV;
    * Changed background of the text in the register screen to a non-texture background;
    * Changed background image of the register screen to a more recente one;
    * Changed some starting quests to minimum level 1;
    * Fixed when a new player is created the backpack was not being created.
    * Improved server performance;
    * Changed dogs and cows to immortal - Changed quests accordling;
    * Castle decoration redesigned to better fit abouth 13h century;
    * Changed to when create a new player turn the orientation to face the castle;
    * Changed help form to not show while new the player configuration is shown;
    * Fixed camera collision;
    * Redesigned city to get a higher architetonic coherence.
    * Changed to point to the official server;
    * Reduced speed of creatures;
    * Fixes to remove dependencies of server from opengl.

    Here is some screenshots:



















    Last edited by Rodrigo Robles; 18-10-2014 at 09:29 PM.

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