Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13

Thread: new at pascal....

  1. #11

    new at pascal....

    for now i'm still trying them all looking for the one i like more....any suggestion is welcome....

    -->>skykrawler <<--
    we all live to die!!!
    <br />--&gt;&gt;skykrawler&lt;&lt;--

  2. #12
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Blog Entries

    new at pascal....

    Well my recommendation in general is to find something that you don't have to spend so much time with to start learning the important basic things, like timing, collision detection, physics-based motion, etc... all that stuff.

    An API or a SDK even is a method to getting onto these issues and not having to get stuck on mundane things like working with graphics or sound.
    Jason McMillen
    Pascal Game Development

  3. #13

    new at pascal....

    You forgot Allegro.pas (new beta release soon ) Isn't a game engine but it's good and I need testers :roll:
    No signature provided yet.

Page 2 of 2 FirstFirst 12


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts