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Thread: Pascal Dev Guides

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Pascal Dev Guides

    Hey everyone!

    I started creating these some time ago, but I never quite got to finishing them. So here they are again!

    I've updated the first of 4 planned guides which will indicate features of all the top Pascal compilers and the platforms that are support. I've also included a bit or information on the latest version and where to get it. It is posted on the front page of the site.

    3 more planned:

    :arrow: Pascal Game Library Guide

    :arrow: Pascal 3D Game Engine Guide

    :arrow: Pascal API Header Guide

    These will be great for new game developers and new Pascal developers alike who need a quick run-down of whats available and what it's all about.

    Feedback is welcomed and encouraged. If you notice anything missing or incorrect please let me know. If you have reason for a specific compiler, library or engine to be listed, also let me know.

    Enjoy!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

    Pascal Dev Guides

    I may be blind but I can't find the guide :? Where on the front page did you say it was?
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  3. #3

    Pascal Dev Guides

    WoW vry fast!


    but i did not found the guides too =/
    From brazil (:

    Pascal pownz!

  4. #4

    Pascal Dev Guides

    On the right column, just below the "Events" box

    Edit: Good job, Jason! Btw, Motorola, not Motorolla
    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

  5. #5

    Pascal Dev Guides

    :? Im idiot =/

    Im not finding it :cry:
    From brazil (:

    Pascal pownz!

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Pascal Dev Guides

    Ah... I think I forgot to copy over the file for both subSilver and Acid Tech themes as well as the default PGD one... :roll:

    Done and done...
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7

    Pascal Dev Guides

    Quote Originally Posted by WILL
    Ah... I think I forgot to copy over the file for both subSilver and Acid Tech themes as well as the default PGD one... :roll:

    Done and done...
    Yah now i see, time to read =]

    you are right i was using subsilver ;] it looks more clean
    From brazil (:

    Pascal pownz!

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Pascal Dev Guides

    wip of the Game Library Guide: Pascal Game Library Guide

    I'm considering removing Omega and GLXtreem since they are no longer updated and without any real resource site for continuation.

    Feedback appreciated.

    ? is where information is missing.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #9

    Pascal Dev Guides

    Quote Originally Posted by WILL
    wip of the Game Library Guide: Pascal Game Library Guide

    I'm considering removing Omega and GLXtreem since they are no longer updated and without any real resource site for continuation.

    Feedback appreciated.

    ? is where information is missing.
    Great looking list

    Phoenix is the spirital successor for GLXTreem, so i think you could remove it, its not entierly abandoned through.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  10. #10

    Pascal Dev Guides

    A "few" errors:
    • Asphyre fully supports, and primarily supports, Turbo Delphi. And there is a Lazarus/FPC port of Asphyre 3.1 as well.
    • Asphyre has no official sound support of any kind. Squall is a user header by Ch@$er, not Yuriy.
    • Asphyre has built in Networking support via UDP and has since early v3.
    • Asphyre has native integration with Newton for Physics now.
    • Asphyre is licensed under the MPL 1.1, not the GPL. HUGE difference there. It is open-source as well. Only the betas were closed source.
    • Asphyre was developed by Yuriy Kotsarenko, whose website is Afterwarp.net; I don't know if he's keeping this name for anything but Asphyre either.


    I understand a few errors due to the WIP status, but did you do your research at all for this WILL? :? You really seem to be selling Asphyre short here, though I can't vouch for the other SDKs/Packages because I don't use them.

    Powerdraw has been Asphyre for a long time now. It has changed hugely in many ways. A good number of them for the better.

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