raycasting works well for fast gun particles, but not for anything, for example things that have low velocity, low velocity raycast-powered particles have tendency to fall thru things.Originally Posted by M109uk
raycasting works well for fast gun particles, but not for anything, for example things that have low velocity, low velocity raycast-powered particles have tendency to fall thru things.Originally Posted by M109uk
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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