Page 1 of 3 123 LastLast
Results 1 to 10 of 27

Thread: News

  1. #1

    News

    I've decided for the inheritance driven type of engine, have written a test space shooter and i have to say that it works very well... I have mutch to do in school now so i don't know when i can release the new version, but i'll have more time in the summer..

    So far what will be inluded in the next version is a gui system, with many components such as buttons, images, checkboxes, scrollbars, panels. I also removed a bug in the imageloading making the alpha channels in tga files to not be loaded in the right way.

    I have also replaced the font class, it now only uses bitmap (or tga) font's and have written a font genrerator as well. Fullscreen support will be much easier in the next version aswell.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  2. #2

    Components released.

    Just uploaded a new version of the components to the webpage, many changes and updates.


    www.glxtreem.xrs.net
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  3. #3

    News

    I have downloaded the new version,... most impressive

    I did notice a couple of incorrect imagecalls in the demos, you might want to check those.

    There is one other thing you definitely should check. I tried to run the terrain demo on an older videocard and it immediately came back with a fatal exception. Does the demo include multitexturing or some other special feature? If so, is there a way to disable that option or perhaps better, check which features are supported by the videocard?

    thanks

    ps. looking forward to your next update...

  4. #4

    News

    I just looked at your new zhess demo and it has the same thing.
    It loads until I see the chess pieces, but then the fatal exception appears again.

    Looks quite nice though!

  5. #5

    News

    Well' it's about the multitexture and there's test supported by GLX, but i didn't test it. Too lazy, and i'll check the imagelist errors, it was 2 aclock, in the middle of the night and i was in a hurry so must have missed it. It wasn't so good in the ZHess however, thanks for telling.

    /Andreas
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  6. #6

    News

    Here's a list of changes in the upcoming release:

    Added support for 3D Studio Max .3DS files.
    More lightning effects like spotlights and light Attenuation.
    A very fast raw model loader / renderer using glDrawArrays.
    Some bugfixes in ImageList and drawAdd readded.
    Also planning on rewriting the GUI components and add a demo.

    Suggestions on other changes or features is most welcome
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  7. #7

    News

    It sure sounds good

    When is the release due?

  8. #8

    News

    Haven't decided a release date yet, when it's done
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  9. #9

    News

    Just added face materials to the 3ds loader, looks really sweet have to fix the demos before release btw..
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  10. #10

    News

    I have just released the new version of glxtreem, many new sweet features, loading of 3ds files, rendering raw triangledata really fast using glDrawArrays (up to 100% faster than glVertex etc)

    Have fun !
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •