Calculate impact angles relative to the object, and divide it into sections, i do that, it works well, it works fast - it is efficient.
Calculate impact angles relative to the object, and divide it into sections, i do that, it works well, it works fast - it is efficient.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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