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Thread: Forms in DirectX

  1. #11

    Forms in DirectX

    I have not played with DirectX7 for some time, but FlipToGDISurface should not be slow. And you need to do only two things: attach Clipper and use FlipToGDISurface - I thinks it's not too much for miracle?
    At least DirectX9 fullscreen sample I've provided for another thread here do show good performance.
    There are only 10 types of people in this world; those who understand binary and those who don't.

  2. #12

    Forms in DirectX

    Quote Originally Posted by Clootie
    I have not played with DirectX7 for some time, but FlipToGDISurface should not be slow. And you need to do only two things: attach Clipper and use FlipToGDISurface - I thinks it's not too much for miracle?
    At least DirectX9 fullscreen sample I've provided for another thread here do show good performance.
    WOW, I didn't think that would work! I will give it a go and post my progress. Thanks a lot for being patient, I am still learning and very much appreciate your time and effort.
    http://www.c5software.co.uk (site is being developed at the moment)

  3. #13

    Forms in DirectX

    I ended up using PaintTo, and that worked a treat with no FPS loss.
    http://www.c5software.co.uk (site is being developed at the moment)

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