Yes. I tried this, but don't work for all EXT.Originally Posted by vgo
I have sollution:
create GL_EXT.list file as stringlist like this:
glext.Load_GL_ARB_multitexture();
glext.Load_GL_version_1_2();
glext.Load_GL_version_1_3();
glext.Load_GL_version_1_4();
glext.Load_GL_version_1_5();
glext.Load_GL_version_2_0();
...
an then after SDL init i include it via:
{$I GL_EXT.list}
Now i tested and work cool Will be implemented in my engine ver. 0.05.
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