Quote Originally Posted by vgo
Maybe if you load extensions GL_version_1_4, GL_version_1_5, GL_version_2_0 and so on, in theory those should include everything?
Yes. I tried this, but don't work for all EXT.

I have sollution:

create GL_EXT.list file as stringlist like this:


glext.Load_GL_ARB_multitexture();
glext.Load_GL_version_1_2();
glext.Load_GL_version_1_3();
glext.Load_GL_version_1_4();
glext.Load_GL_version_1_5();
glext.Load_GL_version_2_0();

...

an then after SDL init i include it via:

{$I GL_EXT.list}


Now i tested and work cool Will be implemented in my engine ver. 0.05.