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Thread: BattleStone

  1. #1

    BattleStone

    Hey guys, I'm recruiting team members for a project I've been working on for a while. Send me an email if you're interested in joining.

    Team name:
    Undecided

    Project name:
    BattleStone

    Brief description:
    The game is a 2D Japanese style turn-based RPG set in a fantasy world. (Think Breath of Fire, Suikoden I or II, early Final Fantasy)

    The story is revolves around an on going war between humans and elves, and an ancient ruin known as the BattleStone. The stone was found during the last 100 years of the war, when the current emperor was on his campaign in the heart of the Elven homeland. Since then a cease-fire has been called, and the people enjoy a temporary piece. The stone is now in hands of the emperor’s top mages, who research franticly trying to unlock the secrets behind its’ crystal walls. Ark, a young soldier in the imperial army, is about to be assigned a new mission, one that will change his life forever.

    Target aim:
    Freeware or shareware.

    Technology/Engine:
    Home brewed engine

    Compensation:
    None. Sorry, this is volunteer work for the time being.

    Talent needed:
    2D artists
    2D animators
    Concept artist
    C++ Programmers

    Check http://www.battlestone.net/helpwanted.htm for more information.

    Additional information:
    I’ve been working on the idea for a few years now. I have written over 170 pages of dialog for the game (which is about 90% complete), along with a design document. I have put a lot of time and effort into this idea, so I am very series about it.

    (for additional information check the forum http://battlestone.net/forum/index.php)

    Website:
    http://www.battlestone.net/

    Contacts (please title the subject battlestone):
    Bedlam@mindspring.com

    Artwork:

    http://www.battlestone.net/images/Dragon.jpg

    http://www.battlestone.net/images/demonchick.jpg

    http://www.battlestone.net/images/DarkKnight.jpg

    http://www.battlestone.net/images/demon.jpg

    More at: http://www.battlestone.net/artwork.htm

    Battle demo flash:

    http://www.battlestone.net/battle.swf

    Playable Battle demo! This is a prototype build of the battle system our programmer put together. It has some graphical issues and there aren’t any sound effects yet, but it’s fully playable. With some help we hope to polish this up and add a lot more features.

    http://www.battlestone.net/BattleDemo.zip

    It’s also worth noting that the final build of the battle system won’t be from the isometric view as shown in the demo, we’re switching to a side view (think Valkyrie Profile if you’ve ever played it) for aesthetic purposes.

    Here’s an example of how the characters will look from the new battle view:

    http://www.battlestone.net/images/arkstance3.swf





    Thanks for looking! Help us make this game come to life!

  2. #2

    BattleStone

    Sorry but this is an OPascal game dev forum and you are recruiting only c++ programmers ;/ :?:
    From brazil (:

    Pascal pownz!

  3. #3

    BattleStone

    Sorry, I didn’t mean to offend anyone if I did. I just posted this here because it’s a game development forum and I figured that some of you probably know multiple languages.

  4. #4

    BattleStone

    We are not offended It's just that this site is for pascal only...
    You will not find (m)any people here that want to program a C++ game But: You may find the needed artists here!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #5

    BattleStone

    Good luck with your project but..hey don't still from us artists!

  6. #6

    BattleStone

    Artists here are in a bit of a short supply, either they're cross-classed programmers who're doing their own stuff, or they lurk at the fringes of the site. :lol:

    But yes, we're a Pascal community, not a C++ one. Good luck on your game, I hope it comes to fruition. Though, I wonder why you need C++ programmers if you're doing it in Flash. Or, are those flash files demonstrations and experimentations?

    No offense here, only a small laugh. "Pascal Game Development" is almost impossible to construe to general game design terms like "GameDev.Net" is.

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