Quote Originally Posted by Dan
The problem is most likely not in the LEAF path finding, but in your implementation, can you show the code of how you implement it?
i:integer;
aPath:LPath;
begin
path.AddNode(D3DXVector3(0, 0, 0));
path.AddNode(D3DXVector3(10, 0, 0));
path.AddNode(D3DXVector3(20, 0, 0));
path.AddNode(D3DXVector3(30, 0, 0));
// path.AddNode(D3DXVector3(40, 0, 0));
// path.AddNode(D3DXVector3(50, 0, 0));


aPath:=LPath.Create;
found:=path.GetPath(1,3,apath);