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Thread: D3DFVF_XYZRHW move worl?

  1. #1

    D3DFVF_XYZRHW move worl?

    Hello

    with orthogonal camera i can move the camera... i have a projection...

    but using a vertex with D3DFVF_XYZRHW... how can i move the world position? for example a side scroller game with a great map...?

    need i move the "x" and "y" position of the other sprites? and the "player" stay in the same position? or have a other best way?

    Greets
    Knowledge is power.

  2. #2

    D3DFVF_XYZRHW move worl?

    To move D3DFVF_XYZRHW-based objects you should lock vertex buffer and modify vertices directly.

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