Probably not, theres some info on this page;
http://3dnature.com/gltune.html
I'm afraid this has nothing to do with Phoenix or glfw, ogl may be reverting to software rendering when using 16bit.
Probably not, theres some info on this page;
http://3dnature.com/gltune.html
I'm afraid this has nothing to do with Phoenix or glfw, ogl may be reverting to software rendering when using 16bit.
/Andreas
Oh, and this code appears to be an approximate replacement for return(random()&0x01);
http://www.pascalgamedevelopment.com/viewforum.php?f=71
http://www.phoenixlib.net/